China Gaming Market Generates Over $13 Billion

China has recorded a significant increase in gaming revenue for 2013, with the national gaming market having generated more than $13 billion (€9.5 billion) in the past year.

According to the Venturebeat.com website, the 2013 figure is significantly higher than the $9.8 billion posted in 2012 and quadruple the $3 billion generated in 2008.

Despite the growth of mobile gaming in Asia, client-based PC games proved to be the main source of revenue in the country and were responsible for $8.7 billion of all Chinese gaming revenue.

Mobile gaming was only able to produce around $1.8 billion in revenue, but this was still higher than analyst predictions of $1.2 billion.

Elsewhere, browser games generated $2 billion, while social gaming was responsible for $1 billion in revenue.

Console gaming, which does not have an official presence in the country due to government sanctions, was only able to generate $15 million.

In addition, games developed in China made up $7.8 billion of the total revenue last year, an increase of 29.5% from $6 billion in 2012.

Although domestically developed games are not in line with the industry’s overall growth of 38%, the increase does show that Chinese gamers are not abandoning local developers for international titles.

bitcoin
Bitcoin (BTC) $ 10,950.80 0.12%
ethereum
Ethereum (ETH) $ 380.52 0.37%
tether
Tether (USDT) $ 0.999803 0.08%
ripple
XRP (XRP) $ 0.248843 0.01%
polkadot
Polkadot (DOT) $ 4.89 4.74%
bitcoin-cash
Bitcoin Cash (BCH) $ 229.91 1.53%
chainlink
Chainlink (LINK) $ 10.41 2.92%
binancecoin
Binance Coin (BNB) $ 26.92 0.39%
crypto-com-chain
Crypto.com Coin (CRO) $ 0.165641 0.17%
litecoin
Litecoin (LTC) $ 48.12 0.06%
S&P 500  ^GSPC 
$3,319.47  $37.54  (-1.12%)
Dow Jones Industrial Average  ^DJI 
$27,657.42  $244.56  (-0.88%)
NASDAQ Composite  ^IXIC 
$10,793.28  $116.99  (-1.07%)
Russell 2000  ^RUT 
$1,536.78  $5.82  (-0.38%)
Crude Oil Oct 20  F*CL.NYM 
$40.98  $0.0100  (0.02%)
   
$0.0000  $0.0000  (0.00%)